More questions for Gail Z. Martin (Previously appeared on SitWriteBleed)

Q: So let’s talk trade-offs: what did you learn that you could do in Urban Fantasy that you couldn’t or maybe wouldn’t do in High Fantasy? Are the genres really so different from each other in form and execution, or did you find commonalities?

A:  Well, sword fights aren’t as common in Urban Fantasy—wait, yes they are. OK. Then arcane magical objects and ancient rituals aren’t as common—oops, yes, Urban has those too.

The truth is, except for the horses and lack of flush toilets, a lot of the same kinds of things happen in urban that happen in epic fantasy, except with a smaller scale (a city vs a kingdom) and less royalty.

One thing you can do in Urban Fantasy that you can’t do in Epic is make cultural references and include a certain modern level of snark. That’s fun, but it’s a very modern sensibility and it isn’t in keeping with trying to be period-authentic for Epic. Also, in Urban Fantasy you’ve got a real- life city with its own history, so while you might tweak that history and make some alterations, you have to play somewhat by the rules.

Q: Let’s talk about Cassidy Kincaide, the hero of Deadly Curiosities. What drew you to writing that character? I found the aspect of recovering and disposing of ancient evil artifacts quite interesting.

A: I first wrote Cassidy in the short story “Buttons” for Solaris Book’s award-winning Magic: The Esoteric and Arcane anthology. They wanted something with modern magic, and that’s the story that came to mind, the modern continuation of the Trifles and Folly universe I had created for other anthologies with stories set centuries ago. Cassidy is the latest in a long line of her relatives to run Trifles and Folly, going back 350 years, always with Sorren as a silent partner, always with the secret mission of getting dangerous magical items off the market.

The idea of disposing of dangerous evil artifacts came about in a couple of ways. I visited Charleston on business and went back with the family because I was so entranced. I wanted to figure out how to set an urban fantasy story there, and an antique shop seemed likely, since they are so prevalent in Charleston and there is such rich history in that city.

My dad was a big collector/hoarder and antiques buff, so I got hauled around to antiques shows, swap meets and flea markets the whole time I was growing up. To amuse myself, I used to make up stories about the stuff that was for sale, just as a way to kill time. Then when my dad passed away and we had to clean out all his myriad collections, I found myself hip deep in strange old collectibles. Most of the stuff that is featured in Deadly Curiosities, I’ve owned and gotten rid of. Except for the mother-of-pearl opera glasses. I still have those.

Q: Vampires often appear in your High Fantasy works, but in Deadly Curiosities we see the introduction of Sorren, a 500 year-old immortal and jewel thief.  Did taking on an Urban Fantasy alter your view of vampires and how you employ them?

A: Unlike the vayash moru in my Chronicles of the Necromancer series or my talishte in the Ascendant Kingdoms books, Sorren isn’t a lord. He was never noble—he was a jewel thief before his luck turned. He looks like he’s in his late twenties, and he does his best to fit in—cell phones, email, texting. Yet there’s the weight of centuries, having lived lifetimes, having lost so many people over the years.

I would say that the vampires in Deadly Curiosities are a bit more savage than in some of my other series. They own their place as top predator. And yet, as with all my vampire characters, they have a choice in how they behave and whether they elect to use their enhanced abilities constructively or destructively.

Q: Stepping away from the book for a moment, the genre itself is very popular in our current era. What other Urban Fantasy authors do you like reading?

I enjoy the Harry Dresden books by Jim Butcher and the Secret Histories books and Ghost Finders novels by Simon R. Green. I love Victoria Laurie’s two series, both her ghost hunters and her Psychic Eye. CJ Henderson’s Piers Knight books are a lot of fun, too. And Laurell K. Hamilton’s Anita Blake books, as well as Sherrilyn Kenyon’s Dark Hunter series.

A: Last question, and as always, it is a fun one. Every genre has a trope, and Urban fantasy is chockfull of them. Which one do you HATE the most?

Love triangles. Can’t abide them, or drama for the sake of drama. Makes me want to slap someone silly.

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Interview with Gail Z. Martin, author of the new urban fantasy, Deadly Curiosities from Solaris Books (Previously appeared on Nittle Grasper FanGirl)

Q: I appreciate you taking the time for this interview!  How did you come up with the title for the book? Did you have any inspiration for it?

A: “Deadly Curiosities” seemed to cover the whole concept of the book—“Curiosities” as in a “curiosity shop” (antique/collectibles store) and the fact that these curios are indeed dangerous and deadly. (I credit my husband with coming up with the name, since he suggested it!)

Q: The idea of a supernatural book is quite common. What were your inspirations for thinking of these ghouls that were attached to objects?

A: I wrote several of the Deadly Curiosities Adventures short stories while I was handling my dad’s estate after he passed away. He was a collector and hoarder, and having to go through all his stuff made me think long and hard about why we keep so many things we never use. We keep stuff because it’s got an emotional connection for us—and to me, that’s one step away from being haunted.

Q: Did you base any of the places in the book on actual towns/cities?

A: Deadly Curiosities is set in historic, haunted Charleston, South Carolina. Charleston is one of the most popular tourist cities in the US and also one of the most haunted. Lots of ante-bellum architecture, plus a history of pirates, duels, shady dealings and ladies of the night, all covered up with propriety that hangs as heavy as the humidity. I take a few liberties with the places and historic events, but I try to keep the short stories and the books grounded in the city itself.

Q: I love the fact that Teag and Anthony are partners! Did you go through any adversity or objections from the publishers or readers about it?

A: Teag Logan, one of the major characters is romantically involved with Anthony, who is a lawyer in Charleston. At the moment, he’s the only one of the main characters in a relationship, since Sorren, who is a nearly 600 year-old vampire, is not involved with anyone and neither is Cassidy Kincaide, the main character. My publishers never said a word about it, but I didn’t really expect them to.

Q: Were the characters inspired from someone, like somebody you knew personally?

A: No. I people-watch a lot when I’m in busy places, which is where I get ideas for what characters may look or act like, but what’s the point of fiction if you are just changing names and describing people you know? I did draw from the kinds of professions, stores and activities that are very common in Charleston when I populated the book with Cassidy’s friends and colleagues. It was important for them to belong in the city and feel like they were part of the neighborhood.

Q: I usually like third person narrative, but the way you write in first person is great! Do you have a preference about the perspective you like to write in?

A: Thank you! I write my epic fantasy books (most recently, Reign of Ash from Orbit Books) in third-person. It just fits epic fantasy better because the scope is so large you need more than one point of view character. Urban fantasy has a tradition of being written in first-person, and it helps to keep the scope narrowed to what the main character knows, which adds to the suspense.

Q: Where can people find your books?

A: Deadly Curiosities is available everywhere books are sold, in both ebook and paperback.

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Come see me at DragonCon!

Labor Day weekend, I’ll be at DragonCon in Atlanta—and if you’re there, stop by and say hello!

Here’s my panel and signing schedule:

  • A Magical Place: The Role of Setting in Urban Fantasy–Time: Fri 10:00 am Location: Chastain BC – Westin
  • Fictional Writing and Skepticism–Time: Fri 04:00 pm Location: 204-207 – Hilton
  • Critique Groups and Beta Readers–Time: Fri 07:00 pm Location: Embassy D-F – Hyatt
  • How ‘Fifty Shades of Grey’ Has Changed Publishing and Writing–Time: Fri 10:00 pm Location: 201 – Hilton
  • Athena’s Daughters Authors Meet & Greet–Time: Sat 10:00 am Location: A708 – Marriott
  • Wreaking Havoc in Many Guises: Demons in Urban Fantasy–Time: Sat 11:30 am Location: Chastain BC – Westin
  • Book signing at Larry Smith Books —Time: Sat. 2 p.m. Location: Dealers’ Room
  • Who Needs Dystopias When You Have History–Time: Sat 10:00 pm Location: Augusta 3 – Westin
  • Broad Universe Rapid Fire Reading—Time: Sun 11:30 a.m. Location: Hyatt Vinings
  • Peopling Your Fiction–Time: Sun 04:00 pm Location: Embassy D-F – Hyatt
  • Athena’s Daughters book signing—Time: Mon. 11-12 a.m. Location: Artists’ Alley
  • Werewolves, Vampires, Demons, Dragons-Oh My! –Time: Mon 01:00 pm Location: Embassy D-F – Hyatt

News Flash! Solaris Books has asked for a second Deadly Curiosities book for 2015!

In other news….

Four new anthologies with my short stories are now available!

If you missed the @Kickstarter, you can still get Dance Like a Monkey from @sitlpublishing here:

Realms of Imagination with my Deadly Curiosities story, “The Restless Dead” now available

Clockwork Universe now for sale w our Steampunk story “Airship Down”

The Heroes anthology w my superhero story from @sitlpublishing here:

Check out the Anthologies page of this website—it’s updated with the whole list of anthologies that are now available with my stories.

And here’s where you can find me for the rest of the year…

  • Oct.3-5 ContraFlow, New Orleans, LA
  • Oct. 24 – 31 Days of the Dead Online Event
  • Nov. 7-9 World Fantasy
  • Nov. 14-16 Atomacon, Charleston SC
  • Nov. 21-23 Philcon, West Orange, NJ

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The Long, Short and Just Right

Since January, I’ve been publishing a new short story on Kindle, Kobo and Nook every month. Some are in the Jonmarc Vahanian Adventures series, and some in the Deadly Curiosities Adventures series.

How do the short stories fit with the novels? Will there be an Ice Forged series of short stories? What’s the connection between the short stories and the anthologies I’ve been in? If there’s a Steampunk short story, is there going to be a book? Will they ever come out in anthologies or in print? Am I crazy?

Let’s start with the last one first. Yes, I probably am crazy. The short stories run about 30 pages a piece, so 12 of them add up to nearly a whole book on its own. That’s a lot of writing, but fortunately it’s fun and almost counts as recreation.

How do the stories fit with the books? The Jonmarc Adventures take place more than a decade before Jonmarc meets Tris in The Summoner. The short stories let you experience events in his past that get mentioned in passing in the books, milestones that made Jonmarc the man he is. You can think of the stories as a serialized novel, since each story builds on the ones that came before. I’ve got the equivalent of three books worth of back story, so this series will be running for a while.

The Deadly Curiosities Adventures are part back story, part between-the-books stories for the new urban fantasy novel. The short stories begin in 1565, where we first meet Sorren, the vampire who becomes the patron behind Trifles & Folly. So far, we see Sorren and the Alliance at work in 1560s Belgium, in 1780s South Carolina and in modern Charleston. Don’t rule out stories set in other historical periods as well as more stories, and maybe a novella (hint) in the modern setting.

Will there be an Ice Forged series of short stories? Probably, but I’m not sure when. I’d like to revisit the six years Blaine spends in Velant and Edgeland, which gets mentioned but not told in depth in Ice Forged. Sooner or later, I’ll get around to it.

What’s the connection to the anthologies? Most anthology contracts require a certain period of exclusivity, after which the story is mine again to do what I please. That means once the anthology has had its contractual period, I can post those stories as ebooks, which is why some of the stories may look familiar if you’ve read any of the anthologies where I’ve been an author.

I’ll be doing a Steampunk short story and a superhero story. Does that mean there might be books? The superhero story may not lend itself to an ongoing series—I’ll have to think about that. As for the Steampunk, could be!

A lot of people have asked whether I’ll be collecting the short stories into anthologies and or releasing them in print. Perhaps, but it won’t be any time soon. I need to write quite a few more stories in both short story series to have enough for a compilation to make sense. At that point, I’ll see whether a print version makes sense and go from there. But that’s probably at least a year away. Why wait when you can get the stories for .99 now!

I also get asked what order to read the short stories in to get them chronologically. Here you go.

Jonmarc Vahanian Adventures: Raiders’ Curse, Caves of the Dead, Storm Surge, Bounty Hunter, Blood’s Cost, Stormgard, Monstrosities

Deadly Curiosities Adventures: Vanities, Wild Hunt, Steer a Pale Course, Among the Shoals Forever, The Low Road, Buttons

Thanks for reading!

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My Brain is a Dangerous Place


I’m glad my fictional characters don’t have to apply for life insurance.  They’d be out of luck.  Being a main character in a fantasy adventure series is the biggest “pre-existing condition” there is.

I can imagine the interview with Blaine McFadden, my hero in Ice Forged, applying for life insurance:

Agent: What’s your occupation?

Blaine: Disgraced lord, convicted murderer, arctic colonist and potentially the only remaining Lord of the Blood.

Agent:  I see.  Do you have any unhealthy habits?

Blaine:  I killed the man who dishonored my sister, got sent to a freezing cold prison colony run by a psychopathic commander and lately, I’ve started to hang around with ancient vampires. Oh, and I might be the only one who can bring back magic, but the last couple of guys who tried it burned up.

Agent:  Uh-huh.  Well.  Do you take precautions when you travel?

Blaine:  I can ride a horse and fight with a sword at the same time, and I’ve survived two trans-oceanic ship crossings in dicey conditions.

Agent:  Yes, well.  Do you have any dangerous hobbies?

Blaine:  I have a knack for attracting assassins, and I have a tendency to get ambushed and have to fight my way clear despite pretty slim odds.  My kingdom got flattened by a war and then magic failed, so there have been some local outbreaks of plague and storms of wild magic that tend to let monsters slip through from some other place.  I’m pretty good at fighting those.  A couple of people keep trying to kill me, but so far, I’ve managed to get away. And there’s a warlord and an ancient vampire who really don’t want me to live long enough to try to fix the magic.

Agent: Do you have group health coverage?

Blaine:  I brought my mates with me back from the prison colony.  We watch each other’s backs.  There’s another convicted murderer, an assassin-spy, a thief and a court-martialed soldier. Everyone’s pretty good in a fight, and that keeps us all healthy.

I suspect that Blaine wouldn’t want to see what his premium would cost, assuming anyone would underwrite his policy.  But those are the risks you take when you’re the hero in a sprawling epic fantasy saga.  Eternal glory and the chance to bring civilization back from the brink of ruin, vs. ungodly high deductibles.  Life is full of trade-offs!

Reign of Ash, book two in the Ascendant Kingdoms Saga launches in April, 2014 from Orbit Books.  My new urban fantasy, Deadly Curiosities, comes out in July, 2014 from Solaris Books. I bring out two series of ebook short stories with a new story every month for just .99 on Kindle, Kobo and Nook—check out the Jonmarc Vahanian Adventures or the Deadly Curiosities Adventures.

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New Lamps from Old: Transforming a Fairytale by Danielle Ackley-McPhail

BabaAliandtheClockworkDjinn_lgHow do you transform a classic? How do you take a well-known tale and make it your own, while still capturing the essence of the original? I have never attempted this before. It is a daunting task, one that requires familiarity with the source material and lots and lots of research. I truly respect those who have made a name for themselves retelling multiple fairytales. I found it challenging retelling just one, and I had help!

I am talking about Baba Ali and the Clockwork Djinn, co-written with Day Al-Mohamed.

Originally this was to be a short story, written for the anthology Gaslight and Grimm: Steampunk Faerie Tales (Dark Quest Books, 2015), a retelling of Ali Baba and the Forty Thieves, but as anyone who has attempted (successfully or unsuccessfully) to retell a fairytale will tell you, there is no way to rewrite one short. There is so much content in those deceptively brief tales. Storytelling was much different back then, when most of these tales were spoken and not read. Maybe it is that people had to use their imaginations back then, so they needed less description, but in this age of show-don’t-tell it takes a lot more words to do justice to the classics.

Don’t get me wrong, this was a wonderful experience. If anything we had more content than we needed, and it was certainly fun to re-envision a story that was a childhood favorite of mine. It would be nice to explore some of these characters more deeply, though, and without even the loose restriction of keeping somewhat to the original.

You might ask why I selected a tale from 1001 Arabian Nights for the basis of a story meant for a collection of Grimm tales. There were several reasons. 1) An editor’s prerogative. 2) We wanted to explore more than just the European folk tales 3) Ali Baba being a favorite of mine from early childhood, I was familiar with it and saw a lot of potential for transforming it into a steampunk setting. (Little did I know that history itself would provide more than enough fodder to facilitate this transformation.)

Enough said on reason one.

On reason 2, one of my prime goals in bringing in other fairytale traditions was for variety. Different types of tales, different cultures, different backdrop all together. Now that can be very tricky all around. Fortunately, the story of Ali Baba is at least vaguely familiar to most people thanks to Disney. That left the cultural details, which I had to take great care with. My not-so-secret weapon: Day Al-Mohamed, a good friend and a great resource. At first she was just supposed to be my consultant but the details she provided were priceless. Then she showed me one of her own stories, Death’s Garden, to illustrate the Middle Eastern story-telling conventions and I was sold. I immediately asked her to co-write the story with me and it was one of the best decisions I could have made. Not only did she help me to remain culturally accurate and relevant, but our brainstorming sessions resulted in some truly inspired story developments that both built on the original tale and grew it out into lush dimensions, still maintaining the fairytale flavor, but transforming it with just the perfect amount of historical references and steampunk inventiveness to breath life into our creation. By layering technological innovation over cultural convention our tale builds on the foundation of a civilization with millennia of history not just as a people, but as engineers, making it the perfect canvas for our tale.

One of the first things we did was search for our historical references. Like the perfect application of fine spice, historic facts about Charles Babbage, Victorian England, the Persian Empire and a Middle Eastern engineering text dating back to the year 1206 added depth to the flavor of our tale. We referenced photographs and maps from the period as well as drawing on botanical and geographical features applicable to the region to lend authenticity to our characters and setting.

How well did we do? You’ll have to determine that for yourself. I will say, though, that with all of these resources we were able to create a universe others seem to want to explore every much as we do ourselves.

Let the exploration begin!

 Click here to listen to a special audio except from Baba Ali and the Clockwork Djinn on our sister site.

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Why Your Opinion Matters So Much

Last year, over one million books were published in the U.S. That includes books from big publishers and small presses, self-published books and ebooks—and it makes for a lot of choices for readers to sift through.

That’s why reviews matter so much. It used to be you could while away a couple of hours at your local bookstore, wandering the aisles, browsing books on tables and shelves, maybe even sitting on the floor in the aisle, reading a few pages (my personal favorite).

But as physical bookstores become scarce, a lot of book buying happens online—and ebooks have increased that trend. All those little thumbnail covers are overwhelming. How do you know whether a book is right for you?

If you’re deciding whether or not to take a chance on an author you haven’t read before, reviews can make the difference between one book and another. It can be a personal recommendation from a friend, something you’ve seen on social media, a reader review on Amazon, Goodreads or another online bookstore, or a blog post from a book reviewer. You may not always agree with all of a reviewer’s comments, but when you find someone who seems to like the same things you do, a good review can point you toward new reading adventures.

Here are some comments I’m hearing from book reviewers around the world on Deadly Curiosities.  Thank you to each and every person who has ever recommended my books!



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Myth, Magic and Folklore = Fantasy


I started reading folklore when I was a kid.  I didn’t know it as “folklore,” I found a series of books that captured the “fairy tales” of different countries and continents.  It was spellbinding.  Of course, I was familiar with the European tales from the Brothers Grimm, and some Native American lore, but this series served up around twenty volumes of marvelous legends filled with creatures and monsters, heroes and heroines, magic and mystery.  I was hooked.  Step one in the making of a fantasy novelist.

Around the same time, I discovered books of “ghost stories.”  Some of these were legends, like the stories of the “woman in white” who is picked up on a stormy night as a hitchhiker and disappears from the moving car when they reach the destination—which is usually a cemetery or an abandoned house.  Some were stories recounted by people who obviously had experienced something they couldn’t explain, and for which a logical explanation was hard to find.  I ended up with a lifelong fascination with ghosts, haunted houses and the supernatural. Step two in my education as a future author.

Books on magic weren’t quite as easy to find when I was growing up as they have become since Harry Potter.  There were storybooks that sometimes had a wizard or a sorceress, and more serious books for real practitioners.  I read everything I could get my hands on, completely intrigued.  Step three in the development of a fantasy writer.

As I got older, I grew into reading mythology and theology, the quest to explain the inexplicable.  I was riveted by the stories of gods and goddesses, of their champions and enemies, their triumphs and failures.  And I was equally struck by how often the same themes were repeated and how similar the stories were even though separated by millennia and continents.  I could close a book of mythology when I was done reading and feel like I had been transported to another realm.  It was like flying.  I knew that someday, I wanted to tell stories like that.  My fate as an author was sealed.

Along the way, I took every course I could on world cultures, history, anthropology and world religions.  I wanted to understand—or at least be exposed to—how people across many cultures, time periods and locations tried to understand the unknowable. I delved into Joseph Campbell and Caroline Myss and their work on archetypes and the hero’s journey.  It was a rich, varied and complex river of ideas, a deep well of inspiration.

To this day, after nine epic and urban fantasy books (and more in development), I go to that well time and again for ideas, concepts and archetypes.  When I visit a new country or a new city, I want to see its architecture and monuments, but I also want to hear its legends, learn about its ghosts, and tour its holy places and burying grounds.

Stories, legends, myths and folklore endure because they speak to something deep inside us, something common to the human experience that is independent of place and time.  We have been telling these stories, in one variation or another, since the dawn of time.  And as a writer, it is my thrill and privilege to be the next link in the chain that takes these stories forward to the future.

Reign of Ash, book two in the Ascendant Kingdoms Saga launches in April, 2014 from Orbit Books.  My new urban fantasy, Deadly Curiosities, comes out in July, 2014 from Solaris Books. I bring out two series of ebook short stories with a new story every month for just .99 on Kindle, Kobo and Nook—check out the Jonmarc Vahanian Adventures or the Deadly Curiosities Adventures.

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News and Reviews

I love readers, bloggers and book reviewers! You’re the reason writers get to keep on writing.

Whether you share your book recommendations in conversation with friends or informally on social media, post them to Amazon, Goodreads or other online book sites, or run a book review blog, you’re filling a valuable gap between publishers and readers—and a gap which old-style media like newspapers (do they still print those?) and magazines have pretty well abandoned.

So thank you for taking the time to post about Deadly Curiosities! I really appreciate it. And in case you’re curious, here’s what other reviewers have to say:

Thank you reviewers and readers!

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Stalking the Shadow Side


Historian Bruce Catton, in one of his many books about the American Civil War, notes that civilization is a mask, and war gives permission to remove the mask and reveal the beast that always lurks beneath.  I wager that one reason post-apocalyptic stories are so enduring is that the end of the world is one of those times when you find out what you—and your neighbors—are really made of.

Ice Forged is a post-apocalyptic medieval adventure, set in the unlucky kingdom of Donderath.  A devastating war with its neighboring rival has the unexpected—and unintentional—effect of destroying the bonds that made magic a power that could be controlled by people.  Not only is the kingdom devastated by fire and storm, but the magic upon which their culture depended is now no longer controllable.  In the chaos and anarchy that follow, my characters not only find out what they’re made of, but they discover a world that is now theirs to remake.  Of course, they’re not the only ones who have ideas on what the new reality should look like—and that’s when things get interesting.

Whether you call it Catton’s “beast,” Freud’s “Id” or Jung’s “Shadow,” there’s always tension regarding the choices to be made.  Perhaps Dumbledore said it best when he talked about the choice “between what is right, and what is easy.”  Or maybe Babylon 5 was onto something in the dichotomy between the Vorlons, who asked “Who are you?” and the Shadows, who asked “What do you want?”  When there are no rules, no law and no social constraint, men (and women) either rise to be the hero, or sink to their baser nature.  Lord of the Flies is always just one catastrophic power grid failure away.

Blaine McFadden, in Ice Forged, is acquainted with his shadow side.  He killed his father, a minor lord, to stop him from abusing Blaine’s sister.  Blaine expected to die for his crime, but the king was “lenient” and sent Blaine instead to a brutal prison colony in the arctic north, a place from which no one ever returned.  Blaine survived six harsh years, first as an inmate and then as a convict-colonist, during which he learned just what he was made of and what he would do to survive. When the homeland is destroyed and magic fails, Blaine discovers he might be the only one who can restore the magic and put things right.  He’s got a choice to make.

In Donderath, there is no king, no surviving noble heirs, no army—and no magic.  Buildings that had been patched or reinforced with a bit of magic crumble, even if the wild storms and Great Fire don’t destroy them.  People and animals sicken, crops rot in the field because the men went to war and didn’t return, and the sea wall, strengthened by magic, collapses and drowns half the city.  Uncontrolled magic “storms” cause death and havoc with erratic bursts of power, spawning strange beasts that deserve the name of “monster.”  Villages are abandoned as people flee, and travelers become fair game for roving bands of brigands. The shadow side is ascendant.

Blaine and a small group of convicts return in hope of restoring the magic.  They’ve faced their shadows in the chains of Velant, but in the wreckage of their homeland, there’s a new darkness to be reckoned with.  A leaderless kingdom is the type of power vacuum that draws dangerous opportunists, some of whom like the fact that magic doesn’t work—and want to keep it that way.  And Blaine must reckon with the shadows of choices, sacrifices and temptations to see his quest through—or die trying.

I’m enjoying exploring the shadows as Ice Forged kicks off the Ascendant Kingdoms Saga series of books and Reign of Ash follows up in 2014.  And as I write, I keep in mind one more thing that Catton observed: “A certain combination of incompetence and indifference can cause almost as much suffering as the most acute malevolence.”

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