Category Archives: Gail Z. Martin

Balancing Act

by Crymsyn Hart

The summer is gearing up with conventions that I’ll be heading out to so I can hang out with some other cool authors and meet some great new people. I’ll be headng to Fandom Fest in Kentucky in July and then Authors After Dark in August. There I’ll be chilling with some more paranormal romance authors. I can just imagine that we will be talking about. Getting up together with more than three hundred women will be an interesting experience and who knows if there will be a cat fight or two.

Before all of that, I’ve found that I’ve been confronted with a balancing act of late. Writing for myself and writing for the market place. Not speaking for anyone else, but over the past couple of years I’ve noticed the market place has changed. Vampires used to be huge (not that they aren’t anymore), but zombies seem to be the in thing this year. At first it was okay to write just one couple in a book and the reading population was happy.

Now it appears that menage a trois and multiple partners are the new rage. Trying to follow the market, I’ve dabbled in this genre of the erotic romance, but find it difficult to keep up. I’m more of a one man and one woman kind of girl even though adding in the other characters makes for an interesting twist on the plot. So the question is, how do I balance everything?

I’ve always stuck by the staying that you have to write for you and not for the market. Most of what I write is for me. And I do admit, I bow and have found myself writing more of the erotic and adding in more of the sex than I find necessary, but hey, people love to read about sex. I find that I write more of the multiple partners as a dare to myself. Just to see if I can do it. And if the dare doesn’t work out, well then I guess I have to write more for me and hope that others en

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Fandom needs its Glee

by Gail Z. Martin

Thanks to Glee, American Idol, Dancing with the Stars and Guitar Hero, my kids know the words to all the songs that were popular when I was in high school, and quite a few songs that made the charts when I was still riding a tricycle.

These TV shows, plus Karaoke and dance video games and the ubiquitous Rock Band have made the hits of the 70s and 80s—and some of the 60s—cool again.  Sure, the songs have an updated sound (no chord organs), and they’re not the original artists.  But as covers go, they’re pretty damn good.  Better than many cover bands I’ve heard.  But what really matters is that these shows and games managed to make songs that were meaningless to teens and  twenty-somethings relevant and relatable.

So how does fandom go about doing the same thing for the favorite books that aren’t on the radar of anyone under 50?

I think one thing that’s important to note about the Glee phenomenon is that no one lectured viewers about the relative merit of the old songs.  Not only that, both artists and performers had to be willing to bend to update the sound.  And it doesn’t work for every song.  I don’t think we’ll be seeing the car crash ballads of the 1950s revived, unless they’re updated for drive-bys. (It’s possible.)

What does this mean for fandom?  Instead of bemoaning the dearth of young people at (some) cons, perhaps some bending is in order from the old guard to entice young fen into the flock.  Media cons certainly have young fans in droves, because they like the fames and the TV/movie tie-ins and the costumes.  How is that a bad thing?  These don’t diminish books; they extend our audience.

At the same time, it’s important to recognize that some stories won’t resonate with readers outside of the time period of the story’s creation because the world has changed too much, even for sci fi.  Stories that are overtly sexist, racist, jingoistic or otherwise exclusive will feel like ancient history, not futuristic tales.  Some stores, beloved as they may be, outlive their time.

The artists whose work has suddenly become relevant to a whole new generation are profiting from the exposure.  The original fans find themselves smiling and singing along, much to the amazement of their kids.  (If you’d have asked me if someday my teenagers would know the songs from Rocky Horror Picture Show, I wouldn’t have bet money on it, and I’d have been wrong.)  In fact, by closing the musical generation gap, these shows have opened a door to a whole new form of togetherness.

Cons can be a terrific forum for shared interests across generations.  I’ve seen it happen.  If it’s not happening at a con near you, tune in to an episode of Glee or fire up Guitar Hero and see if you don’t get a few ideas on how to bridge the gap.

 

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Keeping the Fandom Flame in a Sci-Fi World

by Gail Z. Martin

What do you do when the fantastic becomes commonplace?

Back in the day, early in the 20th century, sci-fi had a lot of ground to cover. Rocket ships, ray guns, space travel, light-up gadgets—there was no limit to what could be imagined.

A funny thing happened on the way to the future. Reality caught up—and sometimes passed—sci-fi. Space shuttle launches became ho-hum. Middle school kids carry cell phones far more advanced that Uhura’s entire communication panel, let alone Kirk’s communicator and Bones’ tri-corder put together. Our cars not only talk to us, they plan out our route, dial our phones and can call for help if we get stuck. The Internet happened.

Personally, I think that the closer reality became to sci-fi, the harder it’s gotten for the genre to keep up. Maybe that’s why fantasy does so well—it’s easier to surprise us in the past than to predict a future more mind-boggling than the one in which we already live.
There’s a hidden benefit to this shift. Long ago, it was difficult for the average person to imagine a ray gun future because it was so vastly different from what someone living in a rural community in the pre-World War II world experienced, a world that for many people still lacked indoor plumbing and electricity. As sci-fi converged with the real world, it became mainstream.

One quick run through the programming on TV shows plenty of plots hinging on scientific thrills and wonders—as well as fantasy elements and the paranormal—that are on every network and channel, not just Syfy. Books that at one time would have been considered “fannish” become mega-bestsellers, like Harry Potter and Charlaine Harris’s Sookie Stackhouse books. Role-playing games broke out of the basement thanks to video gaming and took over every living room in America. Thanks to Cartoon Network, anime elements are as accessible as sushi at your local supermarket.

How do you keep the fandom flame? In my opinion, fandom wins when it embraces this new crop of readers, gamers and movie-goers and includes programming to attract them. Instead of considering mass-media newcomers as second-class, value their perspective and create ways to draw them further into other elements of fandom by exposing them in positive ways. Put the “fun” back in “fan” and stop taking fandom quite so seriously. Realize that the passing of the torch is inevitable, and is best done with grace and humor.
Older fans often remember the sting of exclusion from the “mainstream” culture. Let’s make sure fandom shows a more welcoming face now that we have seen the future….and they are us.

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Why book fans need media and gaming fans (and vice versa)

by Gail Z. Martin

I run into some groups of fans who have a “separate but equal” view when it comes to conventions. Some book fans get twitchy around fans whose primary experience with the genre comes via gaming, movies and TV. Multi-media fans sometimes don’t “get” what all the excitement is about listening to a bunch of authors talk in a hotel ballroom.

Can’t we all get along?

I’ll be the first to admit that I consume the genre in multiple ways: books, music, movies, TV, anime, costuming, and when time permits, role playing games (video and old school). For me—and for many fans—consuming the genre in more than one way deepens the experience.

Don’t get me wrong—I love books. After all, I write them. But I also enjoy the genre when it’s presented well in a variety of formats. I’ll get something different out of each experience. Experiencing the story in ways that stimulates multiple senses makes it more memorable, more tangible and more pleasurable.

That’s why I think that the books vs. media “controversy” is a tempest in a teapot. Book and multi-media fans have a lot they can learn from each other. Working together with respect for each other’s perspective and experience, they can gain a whole new way of alooking at their favorites. They can serve as cultural translators for each other, and in the process, find treasures in formats they might not have otherwise explored. I really believe book fans need media and gaming fans—and vice versa—because together they provide a more well-rounded and wholistic fandom, with roots in the past but comfortable and fluent in the present.

It’s worth the effort to bridge the divide. Fandom is stronger—and more fun—when we work together.

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Bringing up the kids in the (fandom) faith

by Gail Z. Martin

As a parent, I know that—intentionally or unintentionally—you instill your values by example into the next generation. Your kids see what’s really important to you—by your actions more than your words.

Many parents struggle to instill their cultural heritage, religious outlook, political world view or moral compass into their offspring. But one of the things I’ve seen been consciously transmitted by fan parents to their children is the fandom bug.

Kids learn by example. They notice the kinds of books you read, the video games you play, the movies you take the family to see. Fan parents delight in sharing all of these elements with their kids . Sometimes, it becomes a rite of passage. At what age does a parent decide a child is old enough to read certain authors? Play certain video games? See particular movies? In many families, a life-long memory is created when a parent passes along their well-worn 20-sided dice to a child. “You’re old enough to have these,” the parent says. Even better, they sit down and play through the dungeon together.

I see lots of families who attend conventions together. My family attends DragonCon and Con Carolinas with me. They get to play while I’m working, and play they do. And they’re not the only ones. I see families with little kids, young parents with babies in front carriers, families with toddlers and families with college students. Sometimes, whole families will dress with a theme for masquerade. Often, kids and teens stay decked out in costume for the whole weekend. They may not always attend the same panels, but they are sharing the fandom experience, transmitting it to the next generation by example, and deepening their relationship through shared cultural touchstones.

Cross-generational fandom is a beautiful thing. And you know what? The kids are alright.

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The Graying of the Fan—Or Not

by Gail Z. Martin

I attend more than a dozen sci-fi/fantasy conventions each year, mostly along the East Coast. One of the topics that comes up often in conversation, if not as the actual topic of a panel, is the fear in some areas that fandom is graying and that young people aren’t embracing the genre.

I just don’t see it.

If anything, the Millennial generation—those folks now in their teens and twenties—are the most sci-fi saturated generation in history. They teethed on Buffy, came of age with Harry Potter, immersed themselves playing Final Fantasy, navigated the Twilight phenomenon, and exist in a world where a huge percentage of the books, movies and TV shows have a supernatural/paranormal bent. It’s almost impossible for them to avoid the genre. These young people played with light sabers as kids and went trick-or-treating as anime characters.

But here’s what over-40 fans need to accept—the next generation of fans are a multi-media fandom raised in a multi-media world. Few of them are going to go back and read pulp stories from the 1930s or 1940s—why should they? Not only were those stories, however much they may be revered as classics of the genre, written fifty years before they were born, but the sci-fi in them isn’t amazing to people who played with computers in day care, are indigenous citizens of the Internet and navigate iPads, iPods and cell phones with the fluency of a Borg.

I’ve found that when people lament the decline of fandom, there’s really a wish for fandom to remain primarily book oriented, and, if truth be told, on books published a while ago. Yet, as futurists should know better than anyone, time marches on.
I’ve been to cons that eschew media and gaming where people ponder the lack of young fans. Then I go to multi-media cons like DragonCon, and I see where all the young fans are. The next generation of fans want to celebrate the genre as they’ve come to love it—and that goes beyond books to gaming, anime, movies, TV and the Web. Speak their language, honor their interface with the genre, and they will come—in droves.

Something amazing happens at multi-media cons. Older fans discover elements of the genre that they’re surprised to like. Younger fans get switched on to authors who were published long before the fans were born. And just like on a Star Trek episode where two alien races have a positive first encounter, the whole thing works surprisingly well.

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Gimme That (Really) Olde Tyme Religion

by Gail Z. Martin

Last week I mentioned that it was nice to see the swell of books dealing with parapsychological abilities (clairvoyance, psychics, etc.).  Another trend I find exciting is the more nuanced way authors are presenting Wicca, Magick and Paganism.

There’s been  a definite evolution in the way the Craft is described, and the care taken to differentiate Wicca and White Witchcraft and Magick from the negative stereotypes.  I’m pleased to see that the Craft is presented in a positive, balanced way that clearly differentiates it from the bad spin haters have given it over the centuries.

With the growth in the number of people who are reexamining the Old Ways, whether that is the resurgence of Norse practice to the wide range of Druids, goddess-worshippers and others, it’s important for authors to get the details right.  The wealth of excellent handbooks available from publishers like Llewellyn make it inexcusable for an author to “just make stuff up” instead of being grounded in a firm understanding of how magical systems and ritual works.

Getting it right doesn’t require that the author be a practitioner; however, it does require approaching belief systems with enough respect to be accurate so as not to perpetuate misinformation.  If you know practitioners well enough to be able to ask questions and confirm interpretation, all the better.

Dealing with any religion in fiction is always tricky, especially if an author who is not a practitioner is trying to describe someone else’s beliefs.  When that’s the case, it’s especially important to tread carefully, research, and try hard to put yourself in the mindset and worldview of a practitioner even if it’s just for the duration of the writing project.  Make sure you understand the role of ritual and ceremony, especially if your own tradition does not value those elements.

It’s easy to spot writers who have very little experience with religious traditions other than their own.  (If an alien race that has never had contact with Earth has a religion where everyone goes to a white, pointy-roofed building on one day of the week and sit in rows to listen to someone up on the stage, you’ve just described Presbyterians in space, not an alien religion.)

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Which witch is which?

by Gail Z. Martin

While we’re on the subject of supernatural makeovers, I love what has happened with the witch/wiccan/clairvoyant theme.  If you’ve been following my posts on Shelfari, you’ll see that I’ve been reading quite a few series where there’s a strong female protagonist who is a witch/clairvoyant/medium/psychic-something.  It’s the new kick-ass female empowerment.

I think it’s interesting that, at least in the books I’ve read (and there are a lot I haven’t, so go easy on me if I’ve missed something), it’s always only the women who have the witch/clairvoyant/psychic powers.  The men are skeptical if not hostile, and sometimes threatened to the point of walking out on the relationship.  I’m betting there’s a psychological comment on our culture in there somewhere.

It’s also interesting that in pretty much all of the books (again, that I’ve read—which leaves lots out, I know), there’s always at least one good girlfriend who believes in the heroine’s unusual gifts and provides support and encouragement, as well as playing wingman for everything from breaking and entering to CYA on broken dates.  Supernatural powers as the ultimate female bonding glue!

I also enjoy seeing a wide range of psychic abilities presented in a way that is much more realistic (at least, according to my psychic friends).  Clairvoyance, precognition, channeling, astral projection and psychometry are just some of the gifts I’ve seen treated with respect and integrated into series in recent years.  Much better than just lumping everything together!

Interesting side note—judging from the books, psychic powers seem to go hand-in-hand with a love of shoes and/or a passion for vintage clothing.  Go figure!

The really great news is that according to Locus Magazine, there were 614 original fantasy novels published in 2010 from major publishers, and 384 paranormal romances, as well as 251 new horror titles.  Plenty to read!  Locus notes the trends for vampires, werewolves and zombies show no sign of ending.  Some off their favorite humorous titles: Eat, Prey Love, I Kissed a Zombie and I liked it, and my personal favorite, Hold Me Closer, Necromancer (if you don’t get it, hum the tune of Tiny Dancer).

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The Beginning and the Ending

by Crymsyn Hart 

Some writers find it hard to start a book. The first sentence or the first paragraph can even the worst thing to write. The author has so many wonderful ideas that you have to find just the right starting point. Do you jump into the middle of a scene? Do you start off with dialogue? Do you begin with describing the scene and setting up the reader to delve into the world of the characters that the writer has set up? Or sometimes it is the easier thing for the writer to delve directly into the first chapter and get into the thick of things.

For me, it is easier to jump right into the thick of things. I love that my characters are in the middle of something so the reader starts off with a bang. Of course I then go into the description of my characters and the scene and the story line that begins to unfold. But then again this also depends on how long the work I am going for is as well. If I’m writing something short, then diving head first is a good thing. If I am going for the longer work, then I set up the scene and keep on going. It all depends on the work.

Now it comes to the ending. Endings can go either way. They can be tied up in a neat little bow or they can leave a few loose ends to be extended into the next book of a series. However, I don’t seem to have a problem with the endings. Just sometimes the characters don’t want to end a book the way I want it to. In the romance genre, people expect there to be a happily ever after ending or at least a happy for now ending. Sometimes it’s hard to think of that kind of stretch, but that is what romance endings are for. For the reader to escape into a world and that the endings will be happy. Who wants the couples breaking up right at the very end when they have spent the whole book watching them get together?

Whether the beginning or the ending is the hardest for the writer to put down, it is the author who has to struggle through placing the words and hope that all ends or begins the way the author wants it to.

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Whither the Werewolf?

by Gail Z. Martin

Werewolves are the new hot, hairy heartthrobs.  Whether it’s Patricia Briggs’ Mercy Thompson series or the uber-handsome werewolves in MaryJanice Davidson’s Queen Betsy books, or Quentin in Dark Shadows, or even the tragic Remus Lupin in Harry Potter, werewolves are the bad boys you can’t help but love.

In many ways, the werewolf has always depicted the brutal side of male behavior. And the truth is, there’s nothing sexy about domestic violence.  (Read Tanith Lee’s take on the Little Red Riding Hood story in Red as Blood to turn this trope on its head.) Yet today’s werewolves manage to soften that brutality by focusing their aggression outwards against threats to the mate, rather than internally against their family.

So here’s my question—how domesticated can we make werewolves before they become puppy dogs?  Are we reflecting a desire to find a wolf—or a golden retriever?  And if the wolf is a little too scary, is a German shepherd or a pit bull good enough?

Don’t get me wrong—I think there’s room for people to want a broad spectrum of werewolves, from alpha males to Yorkies (well, maybe that’s going a little far).  And perhaps it’s no different than the trend to shift a vampire from being a monster to being a ultimate-warrior male who is tender at home and rips heads off out in the street (it’s business, not personal).

Yet in many ways, werewolves are traditionally more duel natured than vampires, because vampires never cease being undead, while werewolves are just like the rest of us except around the full moon.  I’ve always thought that real violence is more a part of the werewolf mythos than the vampire trope because a vampire can take blood without killing, and even provide an orgasm for the donor.  Getting gnawed on by a wolf, on the other hand, is more of a downer.

Is there a point to this rambling?  Probably not.  Just some random observations and a few unanswered questions.  I’d love to hear your thoughts.

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