Author Archives: disq2332

About disq2332

I'm Gail Z. Martin and I write epic fantasy, urban fantasy and steampunk--so far! My newest series is Scourge: A Novel of Darkhurst. I'm also the author for the Chronicles of the Necromancer series, The Fallen Kings Cycle, The Ascendant Kingdoms Saga, the Deadly Curiosities urban fantasy series and co-authored with my husband, Larry N. Martin, the steampunk series Iron & Blood.

Q&A with Fantasy Author Gail Z. Martin

Q: What is your newest book and what inspired you to write it?

A: Ice Forged is my most recently published book, which launched in January 2013.  It’s a medieval post-apocalyptic story, when war not only destroys a kingdom but also causes the magic to fail.  Losing magic for the people of Donderath is a lot like it would be for us if the power grid went down permanently.  Sure, there are ways to do things without magic (just like there are ways to survive without electricity), but those methods are more difficult and it’s been so long, people don’t quite remember how they worked.  The only man who might be able to restore the magic is a convicted murder and disgraced lord exiled to a prison colony in the arctic.  Reign of Ash is the sequel, and it will come out in April, 2014.

My inspiration was thinking about “what if a culture depended on magic the way we rely on electricity, and the magic failed?”  The more I thought about it, the more ideas came to mind for where the story could go.  And I liked the idea of doing a post-apocalyptic story in a medieval setting because there are so many end-of-the-world stories set in modern times.  I wanted to do something different.

Q:  Why a post-apocalyptic medieval setting?

A:  Why not?  After all, the real Middle Ages were no stranger to devastating natural disasters like famine, plague, and even volcanic eruptions and severe climate swings.  For the people who lived through those hard times, I’m sure it felt like the end of the world.  I’ve always been fascinated with those periods in history, so I decided to create my own!

Q:  You write epic fantasy.  What got you interested in sword-and-sorcery stuff?

A:  As a kid, I loved anything about King Arthur, and I read every book I could find about Arthur, Merlin, Morgan LeFey, and the Round Table.  I know all the words to every song from Camelot! That got me interested in real history, and I read a lot about kings, castles, wars and then of course, magic.  Then I got into reading mythology and folklore, and when you put it all together, I started thinking up stories of my own!

Q:  You’re very active on social media.  Why?

A:  My books are available internationally, and in several languages.  Yet I can’t possibly be in everyone’s local bookstore.  From the very first book, The Summoner, I knew I wanted to reach out to readers and make a personal connection.  Social media makes that very easy.  So I’m very active on Twitter and Facebook, and I love to answer questions, talk about TV shows, movies and books, and generally hang out with people who enjoy fantasy and fandom.  I have a lot of fun sharing photos on Facebook and Pinterest of books I’ve read, genre conventions I’ve attended, and cool things that catch my attention.  It makes writing a lot more personal when I can connect with readers, and I don’t want anyone to feel left out just because I live too far away to meet up for coffee!

Q: What’s next after Reign of Ash?

A:  I’ve just signed a contract with Orbit Books for two more novels in the Ascendant Kingdoms series, and I’m hard at work on book three.  After that, I’ve got some more ideas and some different directions I’d like to explore!  I’ve also started writing a new short story every month for ebook in two different series.  My Jonmarc Vahanian Adventures explore the back story of one of the most popular characters from my Chronicles of the Necromancer books.  The Deadly Curiosities Adventures were a world I originally created for anthologies, but I started having so much fun with the characters, I wanted to write more stories.  It’s essentially an urban fantasy that spans 500 years.  My short stories are available on Kindle, Kobo and Nook, and they’re priced at the equivalent of 99 cents USD.  They’re a cheap thrill!

The Hawthorn Moon Sneak Peek Event includes book giveaways, free excerpts and readings, all-new guest blog posts and author Q&A on 21 awesome partner sites around the globe.  For a full list of where to go to get the goodies, visit www.AscendantKingdoms.com.

Gail Z. Martin is the author of Ice Forged in her new The Ascendant Kingdoms Saga (Orbit Books), plus The Chronicles of The Necromancer series (The Summoner, The Blood King, Dark Haven & Dark Lady’s Chosen ) and The Fallen Kings Cycle (The Sworn  and The Dread).  She is also the author of two series on ebook short stories: The Jonmarc Vahanian Adventures and the Deadly Curiosities Series.  Her books are available in bookstores worldwide and on Kindle, Kobo and Nook. Find her online at www.AscendantKingdoms.com.

 

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After Apocalypse

By Gail Z. Martin

Maybe it’s a sign of the times, but we seem to be obsessed with the end of the world.

Sure, such fascinations, both literary and religious, have come and gone in times past.  It’s just our luck to live in the midst of a resurgence of end-of-the-world fatalism.

Pick your poison—climate change, asteroid collision, bio-warfare, zombies, or mad scientists, there are plenty of ways to die.  Personally, I prefer magic.

In Ice Forged, and the upcoming Reign of Ash, Books 1 and 2 in my Ascendant Kingdoms Saga, mages on both sides of a devastating war use magic as their doomsday weapon.  They manage to destroy civilization on their continent, and magic itself.

Apocalypse-by-mage was a twist that intrigued me.  Magic, in the world of the Ascendant Kingdoms, does for them what technology does for us—heals the sick, makes routine tasks easier, reduces effort, and controls the environment.  Long ago, people used to do those things without magic, but since the wild power was harnessed so that it could be controlled by humans, people have forgotten the old ways.

That makes it rough when the magic stops working.

There’s a fantastic TV series about “Life After People” that shows just how quickly the modern world falls apart—literally—when people are suddenly removed and no one is left to maintain what has been built.  I watched those shows, riveted, as it speculated that in about 250 years after all people disappeared, the world would heal itself and most of our structures would be largely obliterated.  We’re not as important as we think we are.

That concept served well as I imagined the apocalypse in Ice Forged.  Not only do survivors of the war endure hardship because of the fire that rained down from the skies in a powerful magic strike, they also suffer because there is no magic.  Few people know how to treat wounds, protect crops from pests, or do many other essential tasks.  Where magic was used for infrastructure, either as a repair patch or to do something important, like keeping back the sea at the sea wall, magic’s failure results in additional disaster.  Not only that, but the once-harnessed magic, returned to the wild, becomes a violent force of nature, creating dangerous storms and unnatural monsters.

So when exiled convict and disgraced lord Blaine McFadden discovers that he might be the only one who can restore the magic, the stakes are high.  Trying to bring magic back might cause Blaine’s death, and there’s no guarantee the attempt will work.  Even if he can restore the magic, it may not function the way it did before, and in any event, the kingdom is in rubble, its leaders dead.

It’s been said that “fortune” is the combination of “danger” and “opportunity.”  If you define it that way, then Blaine McFadden is a very “fortunate” man.

The Hawthorn Moon Sneak Peek Event includes book giveaways, free excerpts and readings, all-new guest blog posts and author Q&A on 21 awesome partner sites around the globe.  For a full list of where to go to get the goodies, visit www.AscendantKingdoms.com.

Gail Z. Martin is the author of Ice Forged in her new The Ascendant Kingdoms Saga (Orbit Books), plus The Chronicles of The Necromancer series (The Summoner, The Blood King, Dark Haven & Dark Lady’s Chosen ) and The Fallen Kings Cycle (The Sworn  and The Dread).  She is also the author of two series on ebook short stories: The Jonmarc Vahanian Adventures and the Deadly Curiosities Series.  Her books are available in bookstores worldwide and on Kindle, Kobo and Nook. Find her online at www.AscendantKingdoms.com.

 

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Making Magic

By Gail Z. Martin

Which comes first—the mage or the magic?

If you’re an author, the magic system you develop for your world determines a lot about who becomes a mage, and how your mage functions.  And that’s the fun.

Between my Chronicles of the Necromancer/Fallen Kings series and my Ascendant Kingdoms Saga books, I’ve created two very different magical systems—leading to two very different types of mages.

Where do you begin?  It depends on where you want to end up.

It helps to start by thinking about the role magic plays in the world you want to build.  Where does magic come from?  Is it something that comes from inside an individual, like a talent, or is it a natural force that some people can channel better than others?  How many people can do magic?  A society in which everyone can do a little magic is going to be very different from one in which only a few people can do very powerful magic.

Is magic an open fact, or something hidden?  Are magic users accepted and valued, or feared and persecuted?  This will make a big difference for your character.  And if magic is largely accepted or largely punished, are there places where there’s an exception to the rule?  Do some parts of society feel differently about magic than other groups?

What does magic cost the mage?  If there isn’t some kind of personal limitation or cost to doing magic, mages become all-powerful.  There must be limits.  Maybe magic causes a severe physical reaction, like headache or weakness that limits how much a single mage can do without dying.  Perhaps magic can burn a person up if handled wrong.  Maybe a mage must study for decades to learn spells and potions, or perhaps the mage doesn’t need any tools or fancy words at all, using only the power of his/her mind.

How does your character feel about magic?  Does he/she possess any magical ability?  If so, does he see it as a good thing?  If not, does she wish she had ability?  Is power a blessing or a curse, or just a tool to be used?  If magic is rare, does the character feel special?  If it’s more like a talent, does the character take it for granted?

Once you have a clear idea about how magic works in your world and how mages function, it becomes a lot easier to develop your mage characters and set them in a world that functions with logical rules.  I’ve found that it also helps to do your homework and read up on magical beliefs in the real world, both past and present, and understand the tools and rituals that practitioners believe summon or enhance power.

Writing about magic and mages is part of the fun of creating a fantasy world, one of my favorite parts.  Whether you write magic or just read about it, the next time you come upon a magical system, pay attention to how it works.  After all, that author worked hard to make magic!

The Hawthorn Moon Sneak Peek Event includes book giveaways, free excerpts and readings, all-new guest blog posts and author Q&A on 21 awesome partner sites around the globe.  For a full list of where to go to get the goodies, visit www.AscendantKingdoms.com.

Gail Z. Martin is the author of Ice Forged in her new The Ascendant Kingdoms Saga (Orbit Books), plus The Chronicles of The Necromancer series (The Summoner, The Blood King, Dark Haven & Dark Lady’s Chosen ) and The Fallen Kings Cycle (The Sworn  and The Dread).  She is also the author of two series on ebook short stories: The Jonmarc Vahanian Adventures and the Deadly Curiosities Series.  Her books are available in bookstores worldwide and on Kindle, Kobo and Nook. Find her online at www.AscendantKingdoms.com.

 

 

 

 

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A Hero for the End of the World

By Gail Z. Martin

Who do you want to have your back when the world ends?

When I first came up with the concept for my Ascendant Kingdoms Saga and its first book, Ice Forged, I envisioned a post-apocalyptic medieval world, one in which not only the land and buildings had been devastated by war, but also one in which the magic upon which people depended no longer worked.

With the death of the king and nobles, the kingdom of Donderath is in chaos.  The war that raged with neighboring Meroven led to a disastrous doomsday magic strike by mages on both sides.  Fire rains from the sky, and magic fails.

Heroes, I believe, are made not born.  Blaine McFadden was born the eldest son of Lord Ian McFadden.  Ian is violently abusive, a man who beats his sons and forces himself on his daughter.  Ice Forged begins when Blaine decides someone has to do something about Ian and takes matters into his own hands, killing Ian when he discovers what his father has done to Blaine’s sister, Mari.  Blaine fully expects to die for his crime, and accepts his fate.  But when the king shows mercy and sends Blaine into exile, Blaine has to survive a brutal prison colony at the top of the world.

By the time the Great Fire destroys Donderath, Blaine has served his time and been released from the prison as a “colonist”—still a prisoner in Edgeland, but no longer within prison walls.  He’s created a new life for himself, married and been widowed, and created a “family” of close friends who protect each other.  Then the ships stop coming from home and magic fails.  Several plot twists and turns later, Blaine realizes that he may be the only one who can restore the magic, and he has to choose whether to stay in the new home he has made for himself, or go back to the kingdom that exiled him.

What would you do?  I liked the idea of working with a not-perfect hero, someone who is unrepentant about his crime.  Yet at every step, Blaine’s actions develop the skills you’d want in a hero for the end of the world.  His abusive childhood prepared him to survive the prison’s brutality.  Prison also honed his fighting skills.  Among the dispossessed, Blaine’s education and well-to-do upbringing enabled him to emerge as a leader of the colonists.  His ability to draw a team together and inspire loyalty serves him well when he makes the decision to return. Living a bare-necessities existence in a harsh environment toughened him up for a post-apocalyptic environment.  And the deep loyalty that drove Blaine to commit murder compels him to do what he can to restore his ruined homeland.

Creating the world of the Ascendant Kingdoms has been a lot of fun.  But it’s been even more fun to allow the world to shape the character and supply just the right man for the job when the end of the world is nigh.

The Hawthorn Moon Sneak Peek Event includes book giveaways, free excerpts and readings, all-new guest blog posts and author Q&A on 21 awesome partner sites around the globe.  For a full list of where to go to get the goodies, visit www.AscendantKingdoms.com.

Gail Z. Martin is the author of Ice Forged in her new The Ascendant Kingdoms Saga (Orbit Books), plus The Chronicles of The Necromancer series (The Summoner, The Blood King, Dark Haven & Dark Lady’s Chosen ) and The Fallen Kings Cycle (The Sworn  and The Dread).  She is also the author of two series on ebook short stories: The Jonmarc Vahanian Adventures and the Deadly Curiosities Series.  Her books are available in bookstores worldwide and on Kindle, Kobo and Nook. Find her online at www.AscendantKingdoms.com.

 

 

 

 

 

 

 

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What’s New with Chronicles of the Necromancer author Gail Z. Martin

Solaris author Gail Z. Martin (The Summoner, The Blood King, Dark Haven, Dark Lady’s Chosen) stops by to catch us up on what she’s been doing lately.

Q:  Last year, you had a short story in our “Magic” anthology.  Folks who were expecting an epic fantasy tale may have been surprised by your contribution!

A:  I created my Deadly Curiosities world for the anthologies in which I was asked to participate.  So far, the stories have spanned about 500 years, from the 1500s to present day.  So when Solaris asked me to write a story for the “Magic” anthology and I wrote a modern-day Deadly Curiosities short piece of fiction.

Q:  What’s the concept behind your Deadly Curiosities world?

A:  In a nutshell: Cassidy Kincaide owns Trifles & Folly, an antique/curio store and high-end pawn shop in Charleston, South Carolina that is more than what it seems.  Dangerous magical and supernatural items sometimes find their way into mortal hands or onto the market, and Cassidy is part of a shadowy Alliance of mortals and mages whose job it is to take those deadly curiosities out of circulation.

Q:  Until now, you’ve focused on epic fantasy.  Why the change?

A:  It’s not really a change, it’s an addition.  I love the world I created for my world of the Winter Kingdom like The Summoner, The Blood King, Dark Haven and Dark Lady’s Chosen.  But it’s fun to do something different, and writing something new adds some creative juice.  I’m having a blast!

Q:  What’s going on with your Hawthorn Moon Sneak Peek Online Event?

A:  The Hawthorn Moon was a festival in The Summoner that was a very important event, on the summer solstice.  When The Blood King was about to come out, I did the preview on June 21, and it has become a tradition ever since that on and around June 21 I offer a first look at the cover of my new book, plus excerpts, guest blog posts, Q&A, character interviews, book giveaways, readings, podcasts and more!  You can find all the details for this year’s big event at www.ChroniclesOfTheNecromancer.com.

Q:  You’ve got something going on Twitter during the event that is rather unique, don’t you?

A:  I love talking to readers on Twitter!  So on June 21, I’ll be picking 7 people at random to receive a free signed copy of some of my books.  Then tell your friends, because from 6/22-28, for every new 200 people who follow me @GailZMartin, I’ll do another drawing for a book, up to 20 books.

Q:  You’re also really active on Goodreads.  What do you like about that site?

A:  Goodreads lets me hang out with readers who might not be in places where I’m going to do a signing or a convention and have a conversation.  I host a different topic every month on something writing or fantasy related, and we have a good time talking about it.  I also enjoy posting the books I’ve recently read. During my Hawthorn Moon event, I’ll be giving away copies of one of my books, so find me at Goodreads.com/GailZMartin!

Q:  You’ve got some short stories on ebook set in the Deadly Curiosities world in time periods before the “Magic” story.  What can readers expect?

A:  I’ve been bringing out new direct-to-ebook short stories, one every month, to Kindle, Kobo and Nook.  Some tell the story of Jonmarc Vahanian (from my Chronicles of the Necromancer series) before his role in The Summoner.  The others are set at different time periods in my Deadly Curiosities world, where Sorren, the immortal behind the Alliance, works with a variety of mortal partners to keep the world safe from dangerous magical items.  It’s a lot of fun, and for the equivalent of 0.99 USD, it’s a cheap thrill, so please check it out!

Q:  Where else can readers find you?

A:  I love social media, because it gives me the chance to get to know readers all around the world.  So in addition to Twitter and Goodreads, I’m on Facebook as WinterKingdoms, on Shelfari, and on Pinterest, where I post photos from some of the sci-fi conventions I attend, plus other things that catch my fancy, like abandoned amusement parks. I blog at DisquietingVisions.com, and host the GhostInTheMachinePodcast.com with fun author readings and interviews.  All the details are at www.ChroniclesOfTheNecromancer.com!

The Hawthorn Moon Sneak Peek Event includes book giveaways, free excerpts and readings, all-new guest blog posts and author Q&A on 21 awesome partner sites around the globe.  For a full list of where to go to get the goodies, visit www.AscendantKingdoms.com.

Gail Z. Martin is the author of Ice Forged in her new The Ascendant Kingdoms Saga (Orbit Books), plus The Chronicles of The Necromancer series (The Summoner, The Blood King, Dark Haven & Dark Lady’s Chosen ) and The Fallen Kings Cycle (The Sworn  and The Dread).  She is also the author of two series on ebook short stories: The Jonmarc Vahanian Adventures and the Deadly Curiosities Series. Find her online at www.AscendantKingdoms.com.

 

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The World Below

by Mike Phillips

Hello and thank you for joining us today. I was asked to talk a little about the world I’ve created in my new book, The World Below. One of the more unique and interesting parts of the book are the goblins. Writing about goblins was a lot of fun, and so I thought I’d share with you a little about what makes a goblin tick.

Goblins live on the fringes of human society. They make their homes in junk yards, abandoned buildings, sewer systems, and anywhere else people try to avoid. Once they find a likely spot, the get to work. Goblins are clever with tools and machinery. They will use and repurpose anything they can get their hands on, so many of their dwellings look like they were designed by frat-boys. Not always the best of neighbors, goblins have to take security seriously. They construct elaborate pitfalls like collapsing tunnels, pongee pits, and mechanical traps to keep themselves safe from enemies.

The structure of goblin society is feudal. They organize in crews, bound by familial ties or friendship. These associations are loosely formed, and if a goblin wants to go it alone, no one holds a grudge. A crew may have two or three leaders at a time. It is not unusual for goblins to disagree, so sometimes they have no real leader at all. Though they fight with each other like crazy, but they are deeply loyal in times of trouble and would do anything for the other members of their crew. No female goblins appear in The World Below, but this mystery will be investigated further in the Chronicles of the Goblin King: Book Three.

Like their human counterparts, each goblin has a unique personality. They live in what they call crews, a sort of family, a lot like college dorm-mates. Each goblin has a special skill. One might be a bully (a most desirable skill in the goblin world). Another might be crafty at making traps. Some use sorcery or poison. Others are good at machinery. Some just eat a lot (another desirable skill). Goblins, in general, have a loose sense of morality. If it doesn’t hurt another member of the crew, with the obvious exception of fighting, then it’s usually okay. Fighting is always acceptable behavior, though if an enemy is around, a goblin is expected to stop fighting the other crew member and start fighting the enemy. Common sense rules like that are the cornerstone of goblin society.

People have been asking how to make friends with goblins. They are monsters, after all. First of all, don’t look like a victim. They are predators. If you run they will chase you down. The secret to making friends with goblins is not to treat them like animals. They won’t be trained and can’t be suckered. Think of them as that particularly feisty aunt that always speaks her mind. So if you want to make a goblin your friend, it’s best to start with an act of kindness. Goblins have hard lives and even a small act of kindness means a lot to them. In the book, Mitch Hardy does a favor for a goblin without even knowing it. In turn, the goblin rescues Mitch from a pan dimensional, man-eating garbage dumpster. Friends like that are hard to find!

Thanks again for joining us today. I hope you like The World Below. Please visit me at mikephillipsfantasy.com. Take care, Mike Phillips

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Q&A with Linda Nightingale

1.  What is the title of your newest book or short story?  What’s it about?  Where can readers find it? 

My latest release from Double Dragon Publishing is Sinners’ Opera, a paranormal romance about obsession.  Morgan D’Arcy is an English lord, a concert pianist…and a vampire.  He has everything except the treasure he most wants…Isabeau.

2. What’s your favorite part of writing a new book or story?  

The white-hot fever of creation.  I allow the characters to tell me the story and let the scenes play like a movie in my head.  I love the first draft.

What do you like the least? 

The sagging middle!  And edits.

3. What inspired your new book or story?   

I think Anne Rice’s Lestat was the main inspiration for Sinner’s Opera.  I wanted to try my hand at creating a creature as mesmerizing as Lestat, but Morgan took on a life of his own.  Other than being blond, I really think there is little similarity between the two characters.

4. Where can readers find you on social media? (Facebook, Twitter, Goodreads, Library Thing, Redd It, etc.)

Twitter:  @LNightingale

Facebook:  https://www.facebook.com/#!/linda.nightingale.52

GoodReads:  https://www.goodreads.com/author/show/4839311.Linda_Nightingale

Amazon.com:  https://www.amazon.com/Linda-Nightingale/e/B005OSOJ0U/ref=ntt_athr_dp_pel_1/180-1877406-7769344

My website:  https://www.lindanightingale.com

5. Was there a book you read in your childhood or teen years that changed your world? Tell us which book and how it made a difference for you. 

I read an obscure book called The Fire and the Hammer.  Said to say that I don’t remember the author’s name.  The book was about the Doan brothers, a group of Quaker outlaws.  The heroine follows the hero from Bucks County, Pennsylvania into the Carolinas.   She lives with and helps his family, but she never gets her man.  At that early age, I hadn’t even begun to think about soul mates, but the book touched me deeply.  I remember wishing breathlessly that she would finally get to be with Mailin.  I even bought a book on the Doans, who were also notorious British spies during the American Revolution.  How did it change my life?  The Fire and the Hammer inspired me to write.

 

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Q&A with Joshua Palmatier

1. What is the title of your newest book or short story?  What’s it about?  Where can readers find it?

Patricia Bray and I enjoyed editing our previous two anthologies (AFTER HOURS: TALES FROM THE UR-BAR and THE MODERN FAE’S GUIDE TO SURVIVING HUMANITY) so much that we decided we wanted to do more!  In order to make that happen, I created a small press called Zombies Need Brains, which initially will produce anthologies—perhaps two a year—funded by Kickstarters.  Our first anthology is going to be called CLOCKWORK UNIVERSE: STEAMPUNK vs. ALIENS.  When aliens reach Earth, they encounter the clockwork mechanisms and Victorian sensibilities of a full-blown steampunk civilization. Inspired by the classic science fiction adventure tales of the nineteenth century, leading fantasy and science fiction authors will bring us tales of first contact with a twist, as steam power meets laser cannons . . . and dirigibles face off against flying saucers.   It will include stories by Bradley P. Beaulieu, Caitlin Kittredge, Gini Koch, Scott Lynch, Gail Z. Martin, Seanan McGuire, and Ian Tregillis.  The Kickstarter for it is currently running at the site and will end on August 16th, 2013; just swing on by www.kickstarter.com and search for “Clockwork Universe” and it should pop right up.  Check it out and fund us if you can!

2. What’s your favorite part of writing a new book or story?  What do you like the least?

Well, for this project I’m editing short stories, not writing them, so I’ll focus on that aspect.  What I love about editing anthologies is that there is such a variety of stories that can arise from even one rather particular theme—different in tone, plot, atmosphere, direction, etc.  Reading all of the stories submitted, filtering through them, finding those gems, is both exciting and thrilling.  Each story is a little world of its own, and even if all of the stories are connected in some way—be it a magical bar that travels through time, fae creatures surviving in our own world, or steampunk humans facing off against an alien invasion—each gives me a glimpse inside a particular author’s mind.  I’m always surprised by what I find there.  Probably the worst part of the experience of putting together an anthology, though, is that I invariable have to reject some of those stories.  Not because they aren’t “good enough” necessarily, but because there is only room for so many stories in one book.  This is especially hard when most of the submissions are being made by friends.  (Up to this point, the anthologies have been invite-only, but I hope to do anthologies with open submissions in the future.)  Having to write a letter to someone you’ve had drinks with and partied with at a con (and who may even be a New York Times bestseller) was extremely difficult.  I’d like to take all of the good stories, but crafting an anthology that’s balanced in tone and style means you have to do some rejecting at some point.

3. What inspired your new book or story?

The theme for CLOCKWORK UNIVERSE—basically steampunk humans up against an alien invasion—was Patricia Bray’s idea initially, formed when we both went to see the Daniel Craig movie “Cowboys and Aliens.”  We were hoping that the anthology would do so well that a movie would be made based on it and we’d be able to meet Daniel Craig.  (That’s the ultimate goal of this anthology.  *grin*)  In any case, I hadn’t seen anything on the market quite like it, and so when I was looking through our list of potential anthology ideas (we have a long list), I thought this one had the most OOMPH to it, in terms of catching hold of readers’ imaginations and keeping hold long enough to convince them to fund the Kickstarter project.  Also, from a writer’s perspective, when I consider steampunk vs aliens, my brain fairly explodes with possibilities, so I knew it would inspire a ton of writers as well.

4. Where can readers find you on social media? (Facebook, Twitter, Goodreads, Library Thing, Redd It, etc.)

Readers can find me (Joshua Palmatier) at www.joshuapalmatier.com and www.benjamintate.com (Benjamin Tate is my pseudonym).  I’m also on Facebook under Joshua B Palmatier, on Twitter at @bentateauthor, and on Goodreads under Joshua Palmatier.  Feel free to friend or follow me at any of those.  The small press Zombies Need Brains can be found at www.zombiesneedbrains.com, has a page on Facebook (like it!), and is on Twitter at @ZNBLLC.  Watch there for current and upcoming projects.  The Kickstarter project for CLOCKWORK UNIVERSE: STEAMPUNK vs ALIENS can be found on www.kickstarter.com of course.

5. What advice would you give to an aspiring writer?

The best advice I can give an aspiring writer is the advice I got from Kate Elliott when I was an aspiring writer:  be persistent.  You have to sit down and write, of course, but after that you have to send that short story or novel out there.  And you have to keep sending it out there, even if you are only accumulating rejections for it.  And while it’s out there, you have to sit back down in that chair and write something different and when it’s ready, send it out.  You can’t give up and you can’t let the rejections (because there will be plenty of rejections) keep you from writing and sending things out.  It took me 10 years, four novels, and uncountable rejections before a publisher said, “Yes.  We want this.”  The reason that happened was because I was persistent and never gave up.

Click here to listen to an excerpt of An Alewife In Kish.

 

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Zombies Need Brains LLC

Hey! Joshua Palmatier and Patricia Bray here. We’re authors—both with day jobs and our own novels to write—but we decided that we didn’t have enough work to do and got into editing anthologies. We found the process of wrangling authors and ordering cats around to be far too exciting and fun to quit after just two anthologies. With that in mind, Joshua created the new small press called Zombies Need Brains LLC, whose sole purpose (at the moment) is to publish professional-quality science fiction and fantasy themed anthologies, initially funded by Kickstarters. The intent is to produce two anthologies a year, then branch out into more anthologies and other stand-alone books once the press has gained its footing. You can check out the webpage at www.zombiesneedbrains.com.

Patricia and Joshua are proud to announce our first anthology, titled Clockwork Universe: Steampunk vs. Aliens, which will be edited by (surprise, surprise) Patricia Bray and Joshua Palmatier! Fourteen (or more) stories of how, when aliens reach Earth, they encounter the clockwork mechanisms and Victorian sensibilities of a full-blown steampunk civilization! It’s first contact with a twist. Steam power meets laser cannons . . . and dirigibles face off against flying saucers! The genesis for this idea was Patricia Bray’s obsession with Daniel Craig; it had nothing to do with Joshua Palmatier’s obsession with Daniel Craig. We’ve already lined up a stellar group of “anchor” authors who’ve committed to writing a short story for the anthology, including Scott Lynch, Seanan McGuire, Ian Tregillis, Gini Koch, Bradley Beaulieu, Gail Z. Martin, and Caitlin Kittredge. The rest of the available spots in the table of contents will be filled out with stories by other published authors in the field, selected by the editors. All of the stories will be original, never-before-published takes on this theme. And we’ve already gotten the rights to use the artwork Steampunk Octopus by Alex Broeckel for the cover art!

*a pause as we all tremble at the awesomeness of this art*

The Kickstarter for this project has already gone live, with rewards including the anthology in ebook format (and possibly paperback and hardback if we raise enough funds), prints of Steampunk Octopus, tuckerizations in some of the anchor authors’ stories, and an official “Joshua and Patricia’s Guide to Surviving the Zombie Apocalypse”! Click through to see more details about the anthology, Zombies Need Brains, and the other cool rewards being offered! And then become one of our minio—I mean, become a backer! The more backers we get, the more cool rewards will be unlocked, including ZNB logo t-shirts, bookmarks, book plates, ZNB logo baseball caps, etc. We look forward to bringing all of you great anthology reads for years to come! Because zombies need brains. (And we want the freshest, most stimulated brains for our consumption when the apocalypse hits.)

******

First the team of Joshua Palmatier and Patricia Bray brought you a book of stories about the ultimate bar as it travels through time and place. (AFTER HOURS: TALES FROM THE UR-BAR). Next they brought you a series of exposes revealing that humans are not alone on this planet (THE MODERN FAE’S GUIDE TO SURVIVING HUMANITY.) Just when you thought it was safe to return to the bookstore, they’re launching a new project exploring what happens when aliens encounter a Steampunk civilization. That’s right, CLOCKWORK UNIVERSE: STEAMPUNK vs ALIENS will be the debut title of the newly formed small press Zombies Need Brains LLC. Some of their favorite authors have agreed to write all new stories for this anthology, including: Bradley Beaulieu, Caitlin Kittredge, Gini Koch, Scott Lynch, Gail Z. Martin, Seanan McGuire and Ian Tregillis. Visit the webpage to learn more about this project, and be sure to check out the amazing cover art by Alex Broeckel.

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Why I had to Write the Seal Queen

by Sandra Saidak

As every author knows, sometimes a book just grabs you and yells, “Drop what you’re doing and write me!”

That’s how it was with The Seal Queen.  I was on vacation in Capitola, CA, sitting on a beach, staring at the waves and hoping for inspiration for a novel set in prehistoric time.

Instead, I was overcome by the magic of the place.  How easy it was to just stare at the waves.  How invigorating the smell of salt and living things was.  How it felt, sitting on the western edge of North America, gazing across the largest ocean in the world.  More than anything, how safe I felt.

The word “sanctuary” came to mind.  A story began to form of a young woman on the run from something bad, finding safety in a place like this.  Next came practical considerations: how would she survive alone?  Just behind me was a small cave.  On the sand around me were the remains of countless shellfish.  And in the water in front of me (I could only assume) were fish.  There was driftwood, for a fire to warm her little cave.  Everything she needed was right there.  Clothes?  That might be a challenge—but that only made the idea more appealing.

I began with what I thought was going to be a straightforward, prehistoric adventure story, but I quickly discovered something was missing.  Other characters, perhaps, but I knew right away they could not be human characters.  The beach was full of magic and mystery, and so was the story.  My heroine’s friends needed to be creatures of the sea.  And I sensed she already had some kind of connection to them, even if she didn’t yet know it.

I had not written much fantasy, although I loved to read it.  I decided the best way for me to approach the fantasy element of the story was to delve into what I was already comfortable with: mythology and folklore.  I knew a bit about selkies, so I started there.  When I discovered the roane, the novel just took off, and pretty much wrote itself from there.

Excerpt from The Seal Queen

She awoke to impossibly bright sunshine. Water was lapping gently against one arm. From above came the raucous cry of gulls. Briah sat up suddenly.

She was on a wide, sandy beach. The coast stretched east and west, as far as she could see. Behind her were gray cliffs of varying height and depth. Before her the sea stretched. And kept on stretching. Briah would have gladly just sat there and stared at the endless rocking waves, but they were getting closer to her with each pulsing motion. She backed up until she reached the cliff, frightened, as she realized there was no way through them, and climbing was out of the question.

Briah calmed when she realized that the base of the cliff was interwoven with plants and nests, none of which would be there if the waves reached this far back. So she found a comfortable rock dappled with shade and sun, and sat down to see where she was.

Puffy white clouds sailed lazily across a vivid blue sky. There was no sign anywhere of human habitation. It took a while for this fact to sink in. Briah, as far as she knew, had never been alone in her life. For a long time, that was a good thing; a fact she never questioned. But on a harvest morning four years ago, all of that changed forever. Since then, she had known friendship and comfort, but most of the time, people had meant pain and fear. And always, they had been in control of her.

But now, there was no one except her. And as Briah turned around to examine the tunnel she had come through during the night, she saw it was gone. Water filled it. Only at low tide could this place be reached at all.

Briah was alone. And it seemed just barely possible that she might stay that way.

Suddenly, it seemed, a great weight rolled off her shoulders. She breathed a little deeper; exhaled a little louder.

“I’m free,” she said softly, testing the words. When nothing happened, Briah said them again, louder this time. The only answer was the monotonous roar of the surf and the raucous cries of gulls.

Briah leaped to her feet, graceful in spite of her awkward bulk. She pulled her sodden, sand filled clothes from her body and threw them into the rocks behind her, not caring that cold stung her body. Naked and bulging, Briah danced into the shallow waves. Cold water tickled her feet and sucked at her legs. It felt wonderful.

“I’m free! I’m safe! And I’m going to live!” It was madness, she knew. Even if there was no other access to this beach; even if no one else ever breached the tunnel’s secret, there was no reason to believe that a lone woman could survive here. And one about to give birth had even less reason to hope.

Yet Briah hoped. She sang. She soared.

It was only cold and thirst that made her stop. She gathered up her clothes, but did not put them back on.

She walked toward the west, since the going was smoother and less rocky that way.

She had not gone far when she came to a thin ribbon of fresh water. It bubbled down from the cliffs, ran across the beach, and then merged with the salt water of the sea. Briah drank her fill. Then, hanging her clothes and boots on some of the rocks that jutted into the surf, she beat them with some smooth rocks she found in the sand. Next, she carried them back toward the cliff, where the freshwater danced and dropped in small cascades. Rinsing the laundry was not easy, for space was cramped, and conditions were not designed for bare feet.

But at last, Briah was satisfied. She wrung out the clothes and spread them to dry at the base of the cliff, where the sun shone fully. After weighting them down with rocks, Briah decided to explore further. But not without clothes. The late autumn cold had finally penetrated her euphoria. With nearly numb fingers, she untied her bundle, and wrapped herself in the drier of the two blankets. Stowing the few remaining scraps of food and her flints in the other blanket, Briah picked up her one knife and headed down the beach.

The shore was rocky, so she stayed near the surf, where the sand was gentle on her bare feet. Without realizing it, Briah began to walk in step with the surge and slap of the waves. She felt a sense of peace she had never before known. Perhaps that was what gave her the courage to keep walking in this strange place, looking for who knew what.

______________

Sandra Saidak graduated San Francisco State University in 1985 with a B.A. in English.  She is a high school English teacher by day, author by night.  Her hobbies include reading, dancing, attending science fiction conventions, researching prehistory, and maintaining an active fantasy life (but she warns that this last one could lead to dangerous habits such as writing).  Sandra lives in San Jose with her husband Tom, daughters Heather and Melissa, and two cats.   Her first novel, “Daughter of the Goddess Lands”, an epic set in the late Neolithic Age, was published in November, 2011 by Uffington Horse Press.

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